My original intent was just to make sims with my polyamory-handling traits have different conditions for considering an interaction cheating than everyone else does, and add custom socials so polyamorous relationships depend on communication about sims’ traits to not implode. I guess overriding interactions might be a better approach then? Would that interfere with other parts of Woohooer as well?
Woohooer will always have control over how the Sims initially react